Jump to content
  • Advertisement

Game Development Question

Recommended Posts

Hi Guys,
I'm looking to gather some info on game development. (1) What's the length of a game development cycle like or how long does it typically take from start to finish? (2) What are common sales figures with a 12 month period for a new game after it's complete and published to a store page? If anyone could lend me some answers I would be greatly appreciative (even if it's a redirect to a helpful article or source). Thanks in advance.
P.S. If it matters, I was thinking of an indie game of good quality that would theoretically gain hype and sell well.
Dubois, Pepi

Share this post

Link to post
Share on other sites

Have you tried one of those "new age" stores? I think they might have a sale on crystal balls. 😉

If you look hard enough, you'll find indie game post-mortems with sales figures. Then you can decide if the game was of "good quality" and marketed "well enough". Mobile, console, computer... each one has it's own ups and downs.

Good luck!

Share this post

Link to post
Share on other sites

For the sake of argument, let's assume that an indie game takes around a year to develop. (Most take more time)

This is what you can achieve

Level 0 [Hobby]: You make 0-100 $$$ on your game because you are not really trying to make money. You're just about learning and having fun. You do not make a quality game, and you lack the skills to market your game. ( Most people on this site )

Level 1 [Amateur] : Most "sell-able" indie games will earn less than a 1000$ dollars (not justifying their development time). If you're serious, but this is you're first attempy, this is what you will probably create

Level 2 [Professional] : A few successful indie games earn 10s of thousands of $$$. ( the same you would make in a salary position ).  If you're a successful professional indie gamedev, this is probably where you'll end up. ( If you have to ask the above question, I doubt you will make it this far on your first (or second) try )

Level 3 [ Indie Rockstar ] : A handful of indie games per year make a few millions of $$$. If you're successful, and extremely lucky. ( Braid & Flappy bird are an example of this ). This is extremely rare. I'd be very surprised if there is a single person on this site who has made this kind of money from working alone on a small game.

Level 4 [Unicorn] : Some unicorns earn 100s of millions of $$$: Maybe one game per year or less. Mine-craft, Angry Birds etc... But they are not small projects by the time they become unicorns. If you're extremely lucky, and know how to grow your business (you basically need to ride the wave into becoming a AAA company ). Besides being lucky, you need to be extremely talented on the business side of things.

There are two ways to break in:

1. Alot of game studio founders worked for other studios first. So start by working on another professional game. It can be an indie game, or a studio game, or an "evil" F2P game made by a company with lousy ethics. Your goal is not to live your dream, your goal here is to learn while possibly getting paid.

2. Keep creating small games with the goal of making more and more money each time. If you're a noob, make sure you have a mentor/colleauges to learn from. Don't know anyone? See option 1 above.

3. Keep making games just for fun. If you end up liking it, see option 2 above.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!