# Game development tool that's quick and requires no programming

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The point is, that you might end up waiting forever. Programming will always be a part of computer game development up to some degree. If you are not willing to learn it, you will never create a game without the help of others. Simple as that.

It's like wanting to be an author while refusing to learn how to read and write. I suggest following the advice of @Green_Baron

Greetings

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Posted (edited)

You all make valid, experienced points, but let me tell me my experience. I originally started my project in 2002, using "Blitz Basic", I was a "C" programmer by trade, which i loved but found it far too low level for game development. The Blitz package seemed to be a easier tool. .. But to get 3D models into my game i either needed to buy them or make them myself. Many off the shelf models didn't fit my need or had inadequate animations. So .. i spent 2 years, on off learning Milkshape, the easiest, cheapest  3D tool available at that time. it was good but took time to learn .. and master, kinda. Then came adding animations. By the end of this my enthusiasm and nerves were wearing thin.

I sat down and thought about this experience, surely it would have been alot simpler to have a 3D tool, to load in a base human warrior frame with animations, add bits, delete bits, stretch and tuck here and there, save as my new warrior, onto the next one. That should have taken me about 4 hours ?  .. instead of 2 years of grid. .. do you see the difference.

I'm not asking for an everything tool, just a take-away-years-Shit-Grid-tool. Something a non-programmer / designer could use simply and enjoyably.

Edited by Archaic Warrior

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Unreal's Blueprint visual scripting system sounds close to what you're looking for, but programming that isn't text-based is still programming. If that's too much programming for you, then all I can really suggest is that you get into modding. A "total conversion mod" for an existing game - where you replace all the assets with new ones to get a new game that has the same or very similar gameplay as the old one -  might be what you're looking for here. Without knowing anything about your target experience it's a bit difficult to suggest which game to use as a base, however, and most games are not built to support modding in any meaningful sense. And then on top of that there's the potential copyright issues.

But if you want to build something truly novel, I don't see any alternative to either programming or collaborating with someone who does.

You say you were a C programmer, so you're clearly capable of programming, so what's the issue with picking up a different language? Unity uses C# as a scripting language, for instance. Development in C#, being a garbage-collected multiparadigm language with a rich standard library and lot less to think about than C, is typically quite fast and the code footprint can be substantially smaller than the C equivalent. There are frameworks for Python and JavaScript, as well, which are a lot less low-level than C. Have you ruled out these languages and frameworks?

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Posted (edited)
9 hours ago, Archaic Warrior said:

Thanks for the responses but no one mentioned Lumber Yard ?  The latest and greatest tool ? ..obviously LY isn't an upper-level tool ?  (I'm a Historian, a hopeless programmer with little

)

I'll wait another 10 years

Lumber Yard? Latest: Kinda. Greatest: Not really. It's based off the Cry Engine, which is not as easy to use as Unreal or Unity + not as much learning materials.

Have you tried learning a bit of programming and a bit of modelling to at least have understanding how games function? Could do that while waiting for next 10 years too

Edited by elmar1498

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1 hour ago, Archaic Warrior said:

instead of 2 years of grid

An expirienced artist should do it in a day of work but thats the point, in game development you have different professions and people that are experienced in their profession. Go get one or become one yourself!

We have that problem too but we have the profession to make such a tool for our needs and this is what we do for our current project. But you need knowledge, a lot of knowledge to make something AI related that is half as good as you expect it to be

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Hey Archaic Warrior,

I don't know much about Blitz BASIC or exactly what you're trying to do, but have you checkout out Godot? https://godotengine.org/

It allows you to build basic 3D stuff and animate them right in the engine, not to mention lots of stuff like particles, physics, etc. Even though it does 3D, I'd still recommend going through a few 2D game tutorials to get your feet wet. Godot also has a visual node programming side to it, but since you have a C background, just stick with GDScript.

I checked out Milkshape a while back and found it to be a good low-poly modeller, but it still wasn't that easy to use. Depending on your mindset (when it comes to modelling), you might like Art of Illusion. http://www.artofillusion.org/

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