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At the end of the day it's extremely unlikely any top level executive will entertain your pitches.
I am not sure what "pitches" are, translator fails to give my anything that would make sense in this context. But i think it's requests or something? Why do you think it's unlikely?
There is a lot of people out there, all with different personalities. I don't believe that even half of them are that much smug to have a star syndrom of "i won't even speak to a non-famous commoner", especially if they are the indie developers without super-huge name yet. Just like you and me, when they need to kill some time they watch image boards, browse forums, etc, and i don't see why they can't as well spent 10-20 minutes on reading the concept. I would say even more - since games with really amazing stories are such a rare thing that sometimes there goes a whole year without single one of them, a true story gourmet will be more interested in spending those 20 minutes on read a possibly promising script instead of browsing 9gag, for example. Especially if the script is written by someone who has a taste in storytelling and had dedicated all his existense to those stories. They might now do it with intentions to hire me, but at least out of curiocity - because i would do just the same in their place if i was offered to see a quality game stories, i would even want to discuss storytelling in general and stories of each other if i only found someone else like me.
Even if they do it simply out of curiocity, if they eventually like one of my concepts - they might help me to contact people who might me interested in them.
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I read the manual and it seems like coding is completly nessesary to use this engine, and that's not an option for me.
Anyway, i already tried more simple visual novel makers, and there is but one big problem - you can't tell a really good story without lots of custom art, and since it's a visual novel - there should be LOTS of it. I doubt i will find an artist who would do that.
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You've already made the game visible to prospective partners, and it'll either be noticed or it won't.
The game was released with zero promotion, except the basics automaticly provided by Steam. Because of that it's not known by majority of gamers, and can serve mostly an example of what i can do. Several years passed since release, so i quess it's safe to say it wasn't noticed by those, who could, for example, help me make a full game out of it.