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Q: Hy guys , i am working on a racing game and i made the roads as a rigged model in maya (joints will control the tracks curves) , and when i imported the FBX model to UNITY i couldn't make the collider match the track when it curves , used mesh collider and feed it the skinned mesh to use to collide but it won't work , made a script to feed it the mesh realtime and it still won't , anyone knows how to do this ? (P.S: i am working on a VR game so performance is crucial)

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