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Hi guys,

since UNET is deprecated Unity game engine has no any official networking solution for the moment.

I wrote a short article about it recently - https://www.noobdoaaa.com/read=13

Which networking solution do you plan to use for Unity multiplayer games in 2019?

Please share your experience.

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How about using Unreal Engine 4 instead? It has pretty good networking, and if it's not good enough, writing your own extensions in C++ (say, on top of UDP libraries) is very easy (wizards are integrated into the game editor.)


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