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steg

World, view, projection transformations

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Hi all, I want to create a 3d world the user can walk around in (the world could just contain cubes for now). I was wondering how I would go about offsetting the world to view space ? I know about the world/view/projection transformations but still can''t get it into my head how I could transform this big world of objects to the screen ? Any help is very much appreciated. Regards, Steve

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You better have a watch at the SDK Tutorials. I think they explain pretty much what you want to do. Also take a look at older posts and maybe to the Nehe''s tutorials.

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