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Daniel13

Some ideas about a non-violence based game

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19 hours ago, Daniel13 said:

Are adding money and separating inspiration and influence good ideas to implement?

Your ideas are good, and you should have more faith in yourself. You should prototype the game system; a paper prototype should help you refine your ideas. 

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24 minutes ago, Tom Sloper said:

Your ideas are good, and you should have more faith in yourself. You should prototype the game system; a paper prototype should help you refine your ideas. 

Thank you very much! Will try :)

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Just brain storming here...

An adventure game where M. G. short for M. Gandhi goes on an epical adventure to promote the hot topic of non violence (80's seller mentality for platform game).

History based game like Myst or riven where quests must be solved trough puzzles. Reward for the puzzles in game whise must be stimulating to maintain engagement. 

Strategy game where instead of fighting you replace it with non violence you instead of attack go to talks with your opponent ... but fun is the key here these must be serious and "Monty Python" silly.

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Is this a good idea?
Gameplay will be based on working with active population. This means that we can add different "states" to provinces. Like, people in Bombay may dislike the idea of buying only British goods. But they are not active and the player can inspire them to change the situation by spending different resources. The player can also spread other ideas (like, using different non-violent methods) and add different "states" to population.

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On 8/16/2019 at 4:25 PM, Daniel13 said:

is it possible to make such a game exciting and interesting enough?

Yes and why not. The reality is that such games are need of the hour.

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Farming, Shop Management Sim, Puzzles, Music, etc.

The list honestly goes on.

I don't understand where you get a strategy game has to be about politics or war.

On 8/16/2019 at 6:25 AM, Daniel13 said:

"Ok", I thought, "why not create a game based on something entirely different? Like, let's make a game about Gandhi and non-violence!". And I started creating it.

You just said you thought strategy games are about politics or war.  Gandhi was a huge political figure and was, unfortunately, surrounded around a lot of violence.

Farming is strategic since you have to plot your crops in good positions, harvest them at certain times, combat disease, etc.

Shop management is strategic where you have to make sure your workers are well paid, keep their mood up, make the shop's layout efficient, make sure customer reviews are good, etc.

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