Jump to content
  • Advertisement

Recommended Posts

All these broken symbols are defined in CSS as these wierd Unicode private-use-segment characters, like "\f0d7"... it's as though whoever wrote your CSS either doesn't know how text encoding works (are these trying to expand to the UTF-8 encoding of the characters you're actually after, or something?)... or they decided that a runtime dependency on a third-party-hosted widget post-processing library was a great idea (protip; it's even less of a good idea than a runtime widget post-processing library).



Share this post

Link to post
Share on other sites
Posted (edited)

That explains it; remote fonts were blocked. And, for that matter, will stay that way.

Edited by Wyrframe

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!