ok I have played it a long time ago. can we use opengl as the api
animating sprites
No. It's a software screen blit on the graphics side after a pixel column scaling based on distance for walls and sprite drawing in a painterly fashion. Are you still in?
We should probably continue this outside the forum.
30 minutes ago, GoliathForge said:No. It's a software screen blit on the graphics side after a pixel column scaling based on distance for walls and sprite drawing in a painterly fashion. Are you still in?
all I know is c++ and freeglut
Meanwhile Phil wanders off in all directions, still having no animated sprites and ignoring every single thing that was mentioned. As per usual.
1 minute ago, fleabay said:He said he had animated sprites working on page 2. For some reason the forum won't let me go to page 2 to quote him. (it kicks me to the forum listing) He said he had it working but didn't know what game to make.
Forgive me for being cynical, but I have my doubts about the definition of 'working'. But we'll probably never know.
5 hours ago, Steven Ford said:It was a 2D game
What platform did it run on?
4 hours ago, phil67rpg said:actually I have done breakout
4 hours ago, fleabay said:I want to see it.
Yes. Show the game, Phil.
2 minutes ago, Tom Sloper said:What platform did it run on?
I grew up playing everything on the BBC model B and eventually upgrading to an A5000 and then an A3010 (rather than the family computer).
On the plus side, it taught me that memory wasn't unlimited! ?