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Doom Challenge

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Haven't put that much more time in it yet. I'm just implementing features instead of working of a likeable stage :)

The enemy now has 4 side views which are rotated according to camera. Also added are switch walls, and doors are up next.
The player can now shoot and the shot is also properly handled at walls (and holes in walls, as I allow more than one slice per triangle element)

A bit annoying to have dynamic elements, as all the static content is a huge vertex buffer per texture. The current solution is to manually draw switch walls and doors; which by itself is batched so should be performant enough for a smaller level.

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