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Rimas

[Released][Android][LibGDX] Brick Mania

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I'm happy to announce my 3rd Android game (but the first one that uses libGDX): Brick Mania.

It took 90 hours to make it: 56 hours of coding + 17 hours for preparing levels + 12 hours UX work (assets, screenshots & video) + 5 hours for Play Store process and other small things.

LibGDX is used for the actual world screen, but is wrapped into some standard Android activities. Text (in dialogs, info bars, etc) is in native code everywhere.

Same as with my previous games, this one is also free (though with an option to support the developer this time, wanted to try Billing library ;)) & without ads.

Play Store: https://play.google.com/store/apps/details?id=net.countrymania.brick
Video:

 

Enjoy and let me know what you think. :)

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