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Books and articles on game dev

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Greetings all.
I'm a researcher from Portugal, with the multimedia department of CIEBA, and I'm currently writing my PhD thesis on videogame composers' expansion of knowledge into areas of sound design, implementation, programming, and soft skills.

I come to ask for bibliography, books and articles, on the process of creating videogames, particularly about differences between indie and AAA production (I am focusing on indie).

So far I've used O'Donnell's "Developer's Dilemma", a great read I suggest to all, as well as my own experiences, but I am in need of more sources.

Thanks in advance!

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That list was very helpful, thank you.

The Game Production Handbook, Game Development and Production, and Break into the Game Industry seem like particularly useful reads.

(On a sidenote, I'm glad to see Neuromancer in there, if only because Gibson's work is great.)

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I know this isn't really the answer for your question but for learning more about game design, I would highly suggest "A Theory of Fun For Game Design" by Raph Koster and "The art of Game Design" by Jesse Schell.

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