most advanced for its time? Quake or Quake 2?
Ultima Underworld was impressive for its time, but it doesn''t really compare to Quake''s (or even Doom''s) 3D engine. The maps in UW are just a 2D grid of squares, which is primative compared to the flexibility in level design you get in Quake. Purely from a technical point of view, Quake was in a class of its own, almost... descent was, I guess, true 3D too (whatever that means), and had 3D enemies etc. As for Quake2, well that added OpenGL (miniGL anyway) support, true colour (no more brown!), and a few other tweaks, but was essentially Quake1 (although I gather the engine was largely rewritten).
But for me, Elite on the BBC beats them all hands down: True (wireframe) 3D, 3 degrees of freedom (well, 2 actually, but I''m sure they could''ve added that Y axis if they''d wanted to), and made in 1982.
www.elf-stone.com
But for me, Elite on the BBC beats them all hands down: True (wireframe) 3D, 3 degrees of freedom (well, 2 actually, but I''m sure they could''ve added that Y axis if they''d wanted to), and made in 1982.
www.elf-stone.com
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement