Jump to content
Site Stability Read more... ×
  • Advertisement

Recommended Posts

Advertisement

In-house solutions often have more tools like the generity of the public engines because those are mostly made on a short way when one department needs a specific tool for a project. On the other hand, the public engines have asset stores so their tools have a larger but most of the time not that specific count because everyone submits his/her tools to the store in expectation to earn some money, or doing it for free to just be the first, best whatever.

In-house tools increase in count and improvement the longer the in-house engine exists because new tools are created frequently to target specific problems, employees often improve their workflow and share these tools with the rest of the company and even completely new solutions are designed, for example using AI for game content. This is rarely possible in public asset stores

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!