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Defend

Unreal How to read in all vertices of a mesh (not necessarily static) in a level?

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Posted (edited)

Using Unreal 4.22 (C++) I'd like to be able to chuck all the vertices of a mesh into an array to work with. I'm interested in these different levels of complexity:

  • a static mesh

  • a mesh that is changing with simple T/R/S transformations

  • a mesh that is deforming with animation (not necessarily with bones)

Does anyone know what I should be looking into for these? Any answers to any of those 3 appreciated. :)

Edited by Defend
Should mention it's for Unreal!

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