Jump to content
  • Advertisement

Unreal How to read in all vertices of a mesh (not necessarily static) in a level?

Recommended Posts

Posted (edited)

Using Unreal 4.22 (C++) I'd like to be able to chuck all the vertices of a mesh into an array to work with. I'm interested in these different levels of complexity:

  • a static mesh

  • a mesh that is changing with simple T/R/S transformations

  • a mesh that is deforming with animation (not necessarily with bones)

Does anyone know what I should be looking into for these? Any answers to any of those 3 appreciated. :)

Edited by Defend
Should mention it's for Unreal!

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!