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Hello folks! I’m looking for advice on which engine I should go with for a 2D game I want to make. The goal is to make a side-scrolling beat’em up/2D fighting game hybrid where the main levels are in beat’em up mode, but the boss battles are in 2D fighter mode. The combat controls (combos, special moves, etc) would be the same in both modes, and the game would include a tournament mode that is entirely in 2D fighter mode.

I have minimal game developing experience, and am essentially a noob. I am mostly familiar with RPGMaker, but have also experimented lightly with Unity. I have zero programming knowledge, and thus am partial to engines more accessible to complete beginners.

What engine(s) would be best suited to this kind of game? I am interested in both M.U.G.E.N and OpenBOR, but I don’t think either would allow the kind of genre-crossing I want to accomplish without significant programming skills that I don’t have.

Also - and I realize I’m thinking too far ahead - I would like to be able to release this game via HTML5 and just host it online somewhere if possible. Otherwise I am okay with it being PC only.

Thank you for your time and input!


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Don't use stencyl, because it's just for web games and works poorly on every other platform.  I've never used gamemaker, so you might want to consider it.  I've used unity quite a bit.  Making 2d animations for unity is annoying and unintuitive.  The transform system is built for 3d, so it isn't perfect.  Otherwise, it's great for 2d.  It has multiple pixel art scripts and tools for making things easy.  The physics feel natural, and it doesn't burn through processing power.  It's scripting is pretty easy to use.  It's web support looks kind of amatuer, but it's easily the best option I've found so far.

Edited by Pepsidog

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Thanks for your advice! I’ve actually already looked into Stencyl and also decided it wasn’t for me. I kind of had the same experience with Unity, but that was for a different game idea, so I guess I should look into it further.

Thanks again!

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