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jamesalan

Help in IO Game Development

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Hi,

I am working as a unity 3d game developer. I already developed different games for Google playstore and Web as well. I notice that IO games are recently going very popular on web. I am trying to build a game something similar like this - BowRoyale.io. Can anyone guide me where to get the tutorial to develop such type of games?

Thanks

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In general, these are regular network based multiplayer games. This means, you'll have to do everything requried for a game to be playable over the internet. This means you can basically start with any tutorial regarding online multiplayer.

Additionally, since they are running in the browser, the game has to use WebSockets, wich means the server serving the static game files (HTML, CSS, JS) also has to run the game server that has to properly react to WebSocket requests. (So you have to adapt the stuff from the multiplayer tutorials to WebSocket communication.)

In general, you could start out developing the game as a standalone networked game, and adjust it later on during development to work in a browser.

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Hi Sacaldur,

Thank you for the information. Can you provide me the links where can I get detail guide and information?

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On 10/25/2019 at 2:22 PM, jamesalan said:

Can you provide me the links where can I get detail guide and information?

This video guide is good for start:

 

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If you want to make desktop client using Unity you can use this free asset: Socket.IO for Unity

Study this tutorial: Unity Multiplayer Game Development with Node | Pluralsight

You can deploy your examples for testing on Heroku. It can automatically build and deploy your server from GitHub. You can create a private repository on GitHub if you wish.

This article is useful that explain how to avoid network latency: Real Time Multiplayer in HTML5 I deployed the example from the article on Heroku: https://battle-world.herokuapp.com?debug You can test it in two browser tab. But sometimes Heroku server sleeps and you need to wait 5 or 10 seconds. It is occurred if there is no activity on server for 30 minute, because it is a free account.

This book is very good too: Multiplayer Game Programming: Architecting Networked Games (Game Design)

Some articles: 

Cheating: https://www.gabrielgambetta.com/client-server-game-architecture.html

Prediction: https://www.gabrielgambetta.com/client-side-prediction-server-reconciliation.html

Interpolation: https://www.gabrielgambetta.com/entity-interpolation.html

Lag Compensation: https://www.gabrielgambetta.com/lag-compensation.html

Live Demo: https://www.gabrielgambetta.com/client-side-prediction-live-demo.html

https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking

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Hi,

You are just awesome. These guides will definitely help me to start.Thank you once again.

Edited by jamesalan

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