Hi guys,
I'm new to game dev, but not new to software engineering. At the moment I'm thinking about high level components for multiplayer FPS game. I want to know how to organize functional components in the Unity project. We are going (we are 2 guys) to utilize 2020.1 Alpha the the moment and use ECS and DOTS concepts to build foundation.
We want to have 2 teams, different weapons, game map, game objectives like points to control. Symmetrical designed levels. Imaging something like CS:GO, Battlefield mid-size maps, COD etc. At the moment game design is not clear for me yet. I see some solutions, but also I have a lot of questions to address.
As result of this topic I would like to gain some understanding about Unity ECS project structure for Multiplayer FPS.
Will be very happy to hear from this community, also looking for good resources to read/watch about this topic. Please keep in mind I'm completely new to game dev.
I predict some criticism on our goals, but lets keep this apart from this discussion.
Thank you in advance!