Jump to content
  • Advertisement

Need ideas: Assign distinct color to each face of mesh

Recommended Posts


He took the world normal and turned it to a color vector information straight ahead I suppose, combining it with the world position he did the same thing with as well.

If you want a specific color per triangle, it is more difficult, since this color attribute would belong to a vertex, and face is composed of 3 verticies, shared or not. It'd have to be the same color for all three verticies so that it does not interpolate to different color.



Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!