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dragon-kurve

Need ideas: Assign distinct color to each face of mesh

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He took the world normal and turned it to a color vector information straight ahead I suppose, combining it with the world position he did the same thing with as well.

If you want a specific color per triangle, it is more difficult, since this color attribute would belong to a vertex, and face is composed of 3 verticies, shared or not. It'd have to be the same color for all three verticies so that it does not interpolate to different color.

 

 

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