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ShinJS

I have a problem with rendering FBX with D3D12

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Hi guys
I'm trying to render an FBX file with D3D12
In FBXSample, GetControlPointsCount () gets the correct count, but my program doesn't get the correct value.

Of course too GetPolygonCount () can't get correctly.

Is there any way to solve this problem?

 

image.png.dbca17cbe7a355eac183ac8201459ce0.png-fbxsdk sample

image.png.2230f320f2332168aeb231938e05cde7.png-in my program

 

 

image.png.b67fc0b4641eb6488a933403fd2e832e.png-original model

image.png.eca663156f3216566a7e1e8925b23ae2.png-in my program

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I solved it. I didn't triangulate.

    FbxGeometryConverter converter(mManager);
    converter.Triangulate(mScene, true);

image.png.eb3403f9e9b102c3661891748449486d.png

Edited by ShinJS

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