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d3dxintersect ?

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hello, have anybody out there experience with the command d3dxintersect ? it seems to me an interesting way of implementing a collision detection. I would like to use it to make a character walking over a rough terrain. thanx webmaster@gotec.org

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D3DXIntersect() just test if a ray intersects a polygon/mesh. I would rather use this function for picking, not collision detection. For collision detection you need to check if one polygon or mesh intersects another one. This involves a triangle to triangle- or a point to triangle test not a ray intersection.
greets Flo

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