Archived

This topic is now archived and is closed to further replies.

ChrisChown

MeshVertexColors discarded in .X files on export from 3DS/Maya

Recommended Posts

hi I am having problems extracting vertex color information from models in both Maya 4.0 and 3D Studio Max 4. I have written a complete .X (ascii) parser, but when we''ve created models and exported them using the appropriate .dle/.mll, no MeshVertexColors come through I am a bit worried about this because I have not yet found a single .X file that contains MeshVertexColors. After a bit of digging, I found that the code to export vertex colors appears to have been commented out in both the Maya and Max exporters. Does anyone know if un-commenting out this code and recompiling the .dle/.mll will cause the values to come through? Has anyone managed to get prelit vertex colors into .X files through any means whatsoever? thanks, Chris Chown

Share this post


Link to post
Share on other sites