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MButchers

Sound In Games

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MButchers    123
Hello everyone, I would like to know what people think of sound in games and how important it is to them, i for one normaly turn the in-game sound off and just put a music cd on. Mark

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Tazok van Dyk    122
Well, I think that sound is a very important factor of a game and that it can contribute to the atmosphere of a game. Also it can get the focus of the graphical performance of a game, because when you play a game sound goes directly into your subconsciousness and this will "add" to the graphical performance in the players mind, But bad sound can irritate and do all sorts of terrible things to your game.
Generally spoken I think that sound is not something you must neglect.



Economics is a subject that does not greatly respect one''''s wishes.
-Nikita S. Khrushchev

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Tacit    122
Personally, I rank audio quality as highly as graphical quality when I play games. A good soundtrack and strong voice-acting can make all the difference for me.

R.

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aDasTRa    122
if you want to know how effective sound can be in games get your self a bargain bin copy of system shock 2. it goes beyond scary to being genuinely distrubing.

for sound to really be good in a game i feel it must compliment the visuals; if either overpowers the other the experience is diminished.

giants :citizen kabuto was another game that had excellent sound. when those things can rumbling towards me under the ground the whole house shook. have a klipsch promedia system helps, i guess, but whatever it was, it sounded damn good.

i believe it is a philosophy of george lucas that the sound of a film is as important as the visuals, and he works to have the aural experience at least on par with the visual. this is a good way to think, in my opinion. with all of the new technology out there for sound cards and speakers, we can really start xploiting a long underwhelming aspect of games.

<(o)>

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Guest Anonymous Poster   
Guest Anonymous Poster
MButchers:

Let me take a guess:
You enjoy playing QuakeIII while listening to Britney Spears,
right? ;-)

The people who do the music for games create it to
exactly fit to the game, to support the athmosphere the graphics
produce, and you hurt the hearts of the composers if
you turn off their music.
Be ashamed!

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Dharma    122
If you enjoy tetris kind of games only.. Then I guess sound isn''t important. But try turning off the sound to any good movie and you''ll see what''s happening. Of course the same will happening when turning off the sound in a good game of today. Maybe not same quality of the sound in games (yet). But it sure is very important. If you ask me, sound is the pure link to human chemistry/mind.

Mvh Mario..

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Guest Anonymous Poster   
Guest Anonymous Poster
quote:
Original post by Dharma
If you ask me, sound is the pure link to human chemistry/mind.

I would expect that from somebody whose username was "Dharma"!

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digitaldirt    122
A crappy soundtrack in a game deserves to be turned off... A good one, deserves to stay on. brings you into the world and makes you keep going...

George Lucas isn''t the all mighty that you make him out to be. He isn''t the only one with the philosophy that sound is just as important as visuals. Many people have lived by that philosophy for many years, even before the star wars epidemic. It is now that people are starting to get 5.1 surround systems and decent sound cards to fully realize the philosophy. George is but a voter in the campeign for good sound. There are many of us who make sure that sound is up with the visuals and the content of the game.

Sound is 50 percent of any presentation, be it game, tv, film, commercial, performance...

There are also movies that have used far less elaborate scores than John Williams and have said so much more. You don''t have to be Da Da da daa.. to tell a story, just make sure you have good people on the team who know how to apply and marry each aspect of the game or other production together. (what the hell was that da da da daa??? you ask..?) Well, if there was sound, you would know... but you must have had your britney spears CD on. (to the poster above.) haha. good times.


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AdmiralBinary    100
quote:
Sound is 50 percent of any presentation, be it game, tv, film, commercial, performance...

What about radio?

---------------

I finally got it all together...
...and then forgot where I put it.

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Dharma    122
quote:
Original post by Anonymous Poster
I would expect that from somebody whose username was "Dharma"!


And what should I expect from somebody anonumous?

For your info, "Dharma" is the name of my band.

Research has proof there is a connection between sound and the chemical in our brain btw. Especially the frequency. Whats so difficult understanding this?

I agree about bad music or FX. It can ruin any game or movie.

Mvh Mario..

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digitaldirt    122
For the most part, the Radio does a really bad job at presentation. I am reminded of the old 1920''s radio shows, that told stories on the air... and then... video killed the radio star... as they say.

Sci Fi Channel''s "Seeing Ear Theatre" is a very good revival of audio storytelling at its best, complete with good actors, good plots, good sound/panning/mixing, good foley work and transition of events. I am glad to see someone is working to tell good stories over an audible platform.

The Garrison Kealer show is also a good syndicated show that does good foley and interesting storytelling.

www.scifi.com/set/ - i think this is the site. check it out.

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MButchers    123
quote:
Original post by Anonymous Poster
MButchers:

Let me take a guess:
You enjoy playing QuakeIII while listening to Britney Spears,
right? ;-)

The people who do the music for games create it to
exactly fit to the game, to support the athmosphere the graphics
produce, and you hurt the hearts of the composers if
you turn off their music.
Be ashamed!




well black sabbeth and iron maiden.

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Kylotan    9872
Well, that''s not so bad then

Seriously though, no matter how good your cd is, it''s not really part of the game. Thief 1 and 2, or System Shock 2, could not be played without the sound. Several FPS games are a lot harder without sound, since you can''t determine where an enemy is until it''s too late. And RPGs etc tend to make very good use of atmospheric sound to make you feel part of the game. So obviously it''s down to personal choice, but I think sound is very important: providing the developers didn''t just tack it on as an afterthought.

[ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost ]

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Music and sound will probably make about 20-60% of the feel of the game, dependant on the type and style of the game of course. Heavy action games like Quake three, probably the music will have very little impact, but the sounds do add to it. Maybe a good 25% in Quake three. In RPGs, music is often to most looked for in heavy RPGers. Music has the biggest impact on games I feel, often heavier than graphics. Well, with good music, you need a good story or feel to the game. If you have good music, but not a good story or feel, then the music won''t bring out anything decent.
Ever buy the soundtrack to a movie? Most people don''t realize there''s even music in the movie unless there''s a quiet spot or area where the music is intended to be heard. That''s exactly what the composers want. Go straight to the subconcious, because the concious already has a million things to pay attention to. It''s the same with games.
Sound effects build nicely on the atmosphere, but only if their good. Poor or redundant sound effects can shred a game in no time flat. *Tries to think of an example...* Well, I never really payed attention to SFX myself, however
Vocals are a whole different thing, even though I like to classify them as sound effects. But they are extremely powerful in things such as plot twists, or dramtic scenes. Also, it helps clerify, because a good amount of communication (20% to my guess) is in the tone of voice and how something is said. Sarcasms, seriousness, humor, anger, all those attributes are extremely hard to bring out in text alone. However, when SFX isn''t an option (older games, IRC, etc.), they are simulated with "...", "*sigh*", "" or anything else. But it''s not nearly as effective. Now, if you do have vocals, then you maybe have %60 of the communication. Body language probably plays the rest (ever go to a class on communication, anthropology (sp), or lingusitics? They all say pretty much they same thing). But that''s a different matter, and it takes an unbelievable amount of detail to work in a game. Not to mention putting it in, because to be honest, your concious doesn''t know how to say things with body language or what tone to put them in.
Eh, I said enough for now. Just now had a few moments to spare

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