Textures larger than 256x256 on older systems
Quick question.
What happens if i load a texture larger than 256x256 (which is the max supported size on for example Voodoo3 cards) on a system which doesnt support large textures ?
Thanks in advance.
It doesn''t load the texture and if you bind it and apply it to a polygon, the polygon will be white. At least that what happnes when you load a 1024x1024 tex to a voodooo board.
If you use D3DX''s texture loading functions with DX8, it should scale the textures for you, and perform a little anti-aliasing. Atleast this is what happens on every Voodoo3 that I''ve tested on.
MMS Software
MMS Software
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement