Textures larger than 256x256 on older systems

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3 comments, last by NewDeal 22 years, 4 months ago
Quick question. What happens if i load a texture larger than 256x256 (which is the max supported size on for example Voodoo3 cards) on a system which doesnt support large textures ? Thanks in advance.
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It doesn''t load the texture and if you bind it and apply it to a polygon, the polygon will be white. At least that what happnes when you load a 1024x1024 tex to a voodooo board.
Help me with my Isometric OpenGL engine.
Thank you. I suspected the texture might be clipped instead. Guess not
If you use D3DX''s texture loading functions with DX8, it should scale the textures for you, and perform a little anti-aliasing. Atleast this is what happens on every Voodoo3 that I''ve tested on.

MMS Software
Ah, that explains it.

I downloaded a terrain demo using 1024x1024 textures and to my surprise it actually ran on my Voodoo3 system. The textures looked like crap though, which is no wonder if they were scaled to a fourth of their original size.

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