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Quick Direct3D Question

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struct CUSTOMVERTEX { D3DXVECTOR3 position; // vertex position D3DXVECTOR3 normal; // vertex normal }; What is the vertex normal?

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Which was the face is.. looking..

Edited by - Mark_C on December 11, 2001 10:44:12 PM

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It would be the direction of a line that is drawn perpendicular to the polygon (meeting at a 90 degrees angle).

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