• Advertisement

Archived

This topic is now archived and is closed to further replies.

Bollboarding with gluLookAt ?

This topic is 5915 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Most tutorials teach you to do billboarding by doing a negative rotation. But, if I use gluLookAt to transform the Matrix, how do I do billboarding (this includes particle system)

Share this post


Link to post
Share on other sites
Advertisement
Hi
Checkout this Billboarding tutorial.

There is also a section in the OpenGL Game Programming Book if you have it.

"To err is human, to really mess up requires a computer"


Edited by - Lukerd on December 12, 2001 7:14:23 AM

Share this post


Link to post
Share on other sites
Thanks... I''ve checked the site. So all I have to do is to reset the upper left of the ModelView Matrix then everyting will show up in it''s normal place. Thanks

Oh, can anyone tell me the diffrence of Spherical Billboarding and Cylindrical Billboarding ??

Share this post


Link to post
Share on other sites

  • Advertisement