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omegasyphon

terrain engine randomizing

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how would i create an algorithm that generates a farely convincing terrain landscape that is not all choppy with 1 pass currently all i do is rand()%5+1 and break that up into a switch and then do more randoms for certain cases but its still looks pretty choppy. im just wondering if this can be done without multiple passes

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"fractal terrains"
"fractal terrain generation"
"terrain generation"
"realistic terrain generation"
...

do a search on google, will list plenty o links, and check out flipcode website, lots are into this at that site.

Practically everone into graphics at college do this as a project one time or another, so plenty of info is out there, just search for it.

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