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ToddTT

3D collision detection and DirectX...

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What techniques are people using, and are there any DirectX-specific things that people are doing? Aside from the articles linked to from this site, are there any other good sources of info(articles, samples, etc.) that people have found on this topic? The DirectX SDK seems to be somewhat light on collision detection info(or maybe I''m just looking in the wrong place). Thanks! Todd

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