This topic is now archived and is closed to further replies.


3D collision detection and DirectX...

Recommended Posts

What techniques are people using, and are there any DirectX-specific things that people are doing? Aside from the articles linked to from this site, are there any other good sources of info(articles, samples, etc.) that people have found on this topic? The DirectX SDK seems to be somewhat light on collision detection info(or maybe I''m just looking in the wrong place). Thanks! Todd

Share this post

Link to post
Share on other sites