Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

ToddTT

3D collision detection and DirectX...

This topic is 6061 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

What techniques are people using, and are there any DirectX-specific things that people are doing? Aside from the articles linked to from this site, are there any other good sources of info(articles, samples, etc.) that people have found on this topic? The DirectX SDK seems to be somewhat light on collision detection info(or maybe I''m just looking in the wrong place). Thanks! Todd

Share this post


Link to post
Share on other sites
Advertisement
DirectX is used for input/output (drawing, music, input, etc.) It can''t help with the actual game itself.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!