Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


tiling textures in direct3d8

This topic is 6063 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

howdy all, is there a simple way to tile a texture in direct3d 8? Say on a quadrilateral defined by 4 vertices (drawn as a triangle strip). Or do you have to specify the extra vertices and calculate texture coordinates etc? any help would be great. thanks Toby

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!