Jagged edges going from DX 8.0 to 8.1?? (picture)
Just make sure that you are checking the backbuffer formats and such before you use them. Take a look at the SDK.
G''day!
I''m not sure if this is an option for you, but if you have your world geometry suitably organized, you can do a multiple rendering passes. Basically, if your geometry to be rendered goes from .5 to 10,000, then set your near to 5,000 and far to 10,000 and render all the stuff that is far away. Then set your far to 5,000 and near to .5 and render everything that''s close.
Obviously you''d have to play with the values to suit your application, but it''s a possibility to deal with 16-bit Z-Buffers.
Stay Casual,
Ken
Drunken Hyena
I''m not sure if this is an option for you, but if you have your world geometry suitably organized, you can do a multiple rendering passes. Basically, if your geometry to be rendered goes from .5 to 10,000, then set your near to 5,000 and far to 10,000 and render all the stuff that is far away. Then set your far to 5,000 and near to .5 and render everything that''s close.
Obviously you''d have to play with the values to suit your application, but it''s a possibility to deal with 16-bit Z-Buffers.
Stay Casual,
Ken
Drunken Hyena
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