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Global Illumination

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Can anyone recommend a good book or web reference that can get me started in writing a simple Radiosity render? I''ve already done a simple whitted raytracer, but what is the difference between a "Two-pass raytracer" and "Path tracer" ?? Thanks

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Guest Anonymous Poster
First: Sorry, I can''t register for some reason, so I have to reply. I chose this thread since my question is kinda related to the topic.

Does anybody have played around with the Quake3 map compiler (q3map.exe) ?
If so can you say how hard it would be to add radiosity to the lighting stage? How much longer would the compile times presumably be?

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