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Loading Bitmaps

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When using DirectX, what is a good way to load bitmaps? In TOTWGPG, LaMothe suggests writing your own loader but also gives a few of the Win32 API functions. Which one do you think is best to use? I''m willing to sacrifice a little speed for simplicity at the moment to get into working with Bitmaps. Thanks

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Hi,

Well I don''t see how speed matters while loading bitmaps as you would load it into memory before the game starts or before the level starts.

I would think using a resource is easier. Use the LoadImage function.

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