Loading Bitmaps
When using DirectX, what is a good way to load bitmaps? In TOTWGPG, LaMothe suggests writing your own loader but also gives a few of the Win32 API functions. Which one do you think is best to use? I''m willing to sacrifice a little speed for simplicity at the moment to get into working with Bitmaps. Thanks
Hi,
Well I don''t see how speed matters while loading bitmaps as you would load it into memory before the game starts or before the level starts.
I would think using a resource is easier. Use the LoadImage function.
Well I don''t see how speed matters while loading bitmaps as you would load it into memory before the game starts or before the level starts.
I would think using a resource is easier. Use the LoadImage function.
Check this thread. This person asked a similar question and I think you''ll find the answer there.
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Make it work.
Make it right.
Make it fast.
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Make it work.
Make it right.
Make it fast.
This topic is closed to new replies.
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