Textures and 12 months

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2 comments, last by dachande 22 years, 4 months ago
Hey, I have just a few questions for you. How many of you write your games keeping the texture limit to 256x256 to support older video cards? How many of you have cards that only support 256x256 textures? How do you think the situation of these 2 questions will have changed in 12 months time? I look forward to receiving feedback on thism Thanks, Dachande
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Well, I don''t think I have ever even loaded a 256 x 256 bitmap. 32 x 32, 64 x 64, and then a few backgrounds ( 640 x 480 is usually the maximum ).

I don''t usually worry about supporting older video cards, because all of my hardware is about as bad as it gets nowadays, so if it works on my computer, it works everywhere.

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"What? Is man merely a mistake of God''s? Or God merely a mistake of man''s?"


"Existence really is an imperfect tense that never becomes a present."


"Faith: not wanting to know what is true."
-Friedrich Nietzche
------------------------------Put THAT in your smoke and pipe it
Just check if the user has a card that only supports 256x256 at runtime, and scale the texture down. Sure, it will look like crap, but at least it will run.

[Resist Windows XP''s Invasive Production Activation Technology!]
Yeah...just use the same code you use for making mip-maps to scale it down. Personally, I use 512x512 textures liberally.

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