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GL Polar Cords

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Alright, i have a doosy of a problem right now In trig we recently went over polar cords, and i was like "woah! that would be a way easier way to get my program to do the stuff it needs to do" I just have one problem, i have no clue how to achieve incorperating polar cords into my 2d GL program. I was thinking of having the sun that is in the origin of the map (0,0 cart-ized) be the origin for polar cords, and also to have each ship to have a set of polar cords where it is the origin. Is this possible? are there any tutorials for this kind of thing? thanks!

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