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# Easy job for 2D artist!

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VoytekG    122
Hey! I am making an RPG that is VERY different from any others out there. If you''re an artist who can make people walk and move around, PLEASE e-mail me at gryc@rogers.com! You will not be disappointed, and there might be \$ involved. So please help me out! Details will be given upon request. -Voytek http://www.liquidsoftware.cjb.net Games, apps, and more!

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Garott    122
No offense, but how "different" from everything else out there, can it be. Are you referring to the past 1-2 years or the past 20 years. There has been every rpg type imaginable and I''ve probably played it, so I''m really curious what your idea is...

*********-.o-**********

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Hase    313
I think I read your design doc some way back, how is it coming along?

btw: your "evil shooter sim" REALLY does not warrant an installer.

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geekster    122
"There has been every rpg type imaginable"

Really? Don''t you think it just seems that way? Didn''t someone once say that "everything has been invented" too?

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Garott    122
Ahh, but that''s why I want to hear his idea. If it''s similar to something that was used 15 years ago, then that''s better than one from more recently, but it''s still not very different from the others. Anyway, never mind me, I''m always skeptical when someone makes a post like this.

Oh, and if it is very original, then good luck and copyright it quickly.

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Hase    313
quote:
Original post by Garott
Oh, and if it is very original, then good luck and copyright it quickly.

You dont have to, copyright on ideas is something you have automatically.

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Guest Anonymous Poster
Hase and Garrot, you cannot own friggin ideas. It says in the begiiner''s section of this site. http://www.gamedev.net/reference/design/features/makegames/page2.asp

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DefCom    270
You own the copyright automatically only in some countrys, ie England, i am fairly sure the US does not recognise this. And then it is only if you can prove it was your work in the first place.
The above statement is purely based on my music experience

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Garott    122
So how do you make your game idea safe? Do people take risks sharing their ideas in public forums?

I could''ve sworn you could copyright or somehow protect your idea, maybe not then...

*********-.o-**********

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Hase    313
AP, it´s not as easy as that. As already mentioned it does differ from country to country, as well as from case to case. Here it depends a lot on who you work for and what kind of contract you have. If you do it on your own time, then the basically idea is yours.
I would have guessed that it runs similar in the US, at least by looking at the more or less recent Hasbro Copyright lawsuits.

I suppose it would also be a question of definition. Even if you can´t copyright an idea in the US, you still have the copyright on your GD, so if someone produces a game from that, it might be argued that this is a derivative work, which is prohibited by copyright law.

the section you were referring to is:

[The follwing are not protected by Copyright ... ]

"Ideas, procedures, methods, systems, processes, concepts, principles, discoveries, or devices, as distinguished from a description, explanation, or illustration"

[...]

so I would assume that if you had the idea of bricks falling down you could not claim Copyright, but if you wrote up a GD describing this concept, you have copyright.

I´m not really familiar with US law, so correct me if I´m wrong... it seems to be the same with international copyright.

So I guess the only thing you *really* can do is shut up about it if it´s really good. But imo those killer ideas are usually years apart, because if you can come up with something good, someone else can too....

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VoytekG    122
Sorry for the long time of not replying, but I got a new e-mail and I didn''t get notification of replies.

How is my game different? Let''s see, this RPG has a completely new magic system. Instead of having spells, it is based on something like Tolkien''s LOTR trilogy. The Elves never believed in magic, but they had special powers that we called magic. The same here. You pray to your God for good luck, and if you get it, it''s "magic".

Another thing. I''ve never heard of an RPG that revolves around the phases of the moon. Your character is a were-animal. During certain phases of the moon, you have to hunt for food instead of complete missions. During this time, humans atatck you, and you cannot do any types of missions.

Go to www.liquidsoftware.cjb.net and check the news section, you will see a link to the design document there. The game is coming along well! I''ve never programmed in DirectX before, and this game looks awesome!

SO IS THERE ANYONE WHO IS WILLING TO DO ANIMATIONS?
Voytek

http://www.liquidsoftware.cjb.net
Games, apps, and more!

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VoytekG    122
And it might be free.

http://www.liquidsoftware.cjb.net
Games, apps, and more!

Edited by - VoytekG on December 16, 2001 4:31:34 PM

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eng3d    91
mmm, i see the page, but i am unable to see some screenshots. I wonder if there are some to show.

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VoytekG    122
The screenshots will be put up when the site gets finished. Until then, I can send some to people who want them. Just post your e-mail address to get them.
-Voytek

http://www.liquidsoftware.cjb.net
Games, apps, and more!

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Kylotan    9860
quote:
Original post by VoytekG
How is my game different? Let''s see, this RPG has a completely new magic system. Instead of having spells, it is based on something like Tolkien''s LOTR trilogy. The Elves never believed in magic, but they had special powers that we called magic. The same here. You pray to your God for good luck, and if you get it, it''s "magic".

Hmm, D+D had ''magic'' like this. So it''s not that unusual. Unless you mean there is some weird way to represent how the magical effects occur.

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eng3d    91
quote:
Original post by VoytekG
The screenshots will be put up when the site gets finished. Until then, I can send some to people who want them. Just post your e-mail address to get them.
-Voytek

http://www.liquidsoftware.cjb.net
Games, apps, and more!

For we (artist), is very importante to see the style of the project. In fact, artist cannot made all style. For rpg is not the same NeverWinters, Finanfantasy or ThousandsArms. Of course is bad to convine many artist styles.

For this is very important to see some screenshots, skeetches, ..

-----------------------------------------------

"Cuando se es peon, la unica salida es la revolución"

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VoytekG    122
Hey!
Well like I said, if you would like to be an artist for the game (I would be VERY happy if you would) then I will send you all the resources you want - and you can quit at any time.
So would you like to give it a try?

The game is a bit gothic/1800''s when it comes to looks.
-Voytek

http://www.liquidsoftware.cjb.net
Games, apps, and more!

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HJBonacci    122
Well, I do anime art - I have some animation experience - mainly with little RPG games I have made. Anyhow... if you wanna looks at my web page go ahead....

www.studio5803.com

Aside from that - Anyone know where you can get jobs doing concept art... That is what I prefer to do...

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eldee    122
quote:
Original post by HJBonacci

www.studio5803.com

Aside from that - Anyone know where you can get jobs doing concept art... That is what I prefer to do...

I''ve visited your site and I must say, your work is quite
impressive. My advice to you is to plaster your website wherever possible and set up a rate of some sort. Going through an agent or company is pretty much a waste of time since they''re making the money off your hard work and sending you royalties.
If you have a portfolio together, this is much more easily
accomplished, but if you don''t- you could consider doing a few
concept sketches for aspiring (yet promising) game developers.
Say, 10 sketches for free, or more if the game looks like it
could be published. Just be sure you watch who you work with,
because 90% of the ''game-developers'' here are hobbyists.. and if
you aspire to be active in the industry, hobbyists are a waste of your time.
just some advice from one artist to another.

-eldee
;another space monkey;