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compr0

HUD

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how about a hud tut comming up? if there is allready one can someone point me to a url? the reason i ask is i can''t figure out how to move the veiw around and also keep an image or 2 in the exact same place! its probaly simple as not translating those cordnates when the others are moving, but i messed around and could not get it right please help me!!

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After you draw the main scene, do a glLoadIdentity(), then disable the depth buffer and draw the HUD.

You might even want to do a

glDepthMask(GL_FALSE);

before you draw the hud parts.

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