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Terrain and sky

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Hi all, I''ve developed my own animated sky system which handles transitions between day/night, and random weather/cloudy/clear skies etc. I''d like to use it with the terrain engine. I''ve tried to call it before LS_DrawWorld(), but it wont display and it just doesnt look right calling it after. Am I forced to use the sky in lstudio? Aggie

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If you bought the PR commercial license, you should have access to the terrain engine source located in utility/lstudio/terrain engine/.

In this source, you''ll be able to modify the rendering process where you''ll find a LS_DrawEnvironment() function. I suppose that it is where skybox and other things such are rendered.

You would then just have to change that code to fit your needs.


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