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Hey guys, I just was wondering which would be the best way to creeate and render a cursor. I''d like it to be in 2 forms : 1/ A smooth sprite (better looking) 2/ A 3D object (in order to interact with the world space Thanks for any help Amadrias

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Just a quick addition to what I previously asked...

I am using the high level engine...
If I understand it well, I can not add entities to be rendered in the LS_DrawWorld() function as it seems that it handles the PR_NewFrame and PR_RenderFrame functions... Am I wrong ?

Thanks,

Amadrias

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You have to use the HUD callback function to insert more things between the new/render frame.

See the playground example for the code.

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