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narfidoo

Question about programming 3d games.

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torquel    122
I''m not quite sure, but from looking at the datafiles I would think each zone is just one huge model.. I could be totally wrong about it, but I know its not tile based, they can''t just change it like that and send updates. Reason being theres a lot of linking errors that they refuse to fix because they state "it would be to hard to reedit and redistribute" but whatever ;p I''ve always wanted to know how the innerworkings of everquest as well.

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Xsist10    122
you keep an area of about (250mX250m) as your imideate area.
then load 9 area around that into temp.. anything beyond the entire area you use fog to hide.


$ = temp area
# = center area

$$$
$#$
$$$


then when you move too far right (lets say) you shift the areas


* = old center area
& = newly loaded areas

$$&
*#&
$$&


only need to load 3 more areas.
bit confusing ascii graphics.... soz about that

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Guest Anonymous Poster   
Guest Anonymous Poster
most of them use bsps, download an editor like worldcraft, qoole, or quark. good luck

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