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# Question about programming 3d games.

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narfidoo    122
How are 3-dimensional worlds, such as those in EverQuest, stored in memory? What structures are generally used? Thanks for any help, GG

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torquel    122
I''m not quite sure, but from looking at the datafiles I would think each zone is just one huge model.. I could be totally wrong about it, but I know its not tile based, they can''t just change it like that and send updates. Reason being theres a lot of linking errors that they refuse to fix because they state "it would be to hard to reedit and redistribute" but whatever ;p I''ve always wanted to know how the innerworkings of everquest as well.

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Xsist10    122
then load 9 area around that into temp.. anything beyond the entire area you use fog to hide.

\$ = temp area# = center area#

then when you move too far right (lets say) you shift the areas

* = old center area& = newly loaded areas$$&*#&$$&

only need to load 3 more areas.
bit confusing ascii graphics.... soz about that

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Guest Anonymous Poster
eat me

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narfidoo    122
Would each area be its own model?
For example, could each area be stored in seperate .x files?
Thanks.