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z-soft

what about...

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Pyabo    124
Not sure what Terragen is... the only problem I see with the image above is the programmer art.

Seriously, it looks funny because the non-grass objects don''t blend in with the rest of the image. Try fixing that and it will look a lot better.

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z-soft    122
ok, added a background from a terragen render (didn't actually put in game yet). Now all terrain in the above pic is this.
NOTE: This pic is severly shrunk.


Edited by - z-soft on December 15, 2001 3:07:32 PM

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Guest Anonymous Poster   
Guest Anonymous Poster
Remember, a very important thing with art is consistency. If you have a nice backdrop with cartoony objects overlayed, it won''t look as nice as if it were all cartoony.

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Gaiiden    5710
I agree. Even tho the art in the first picture was kinda stinky
(tho definetly better than I could do so don''t take it
personally) at least everything fit well together. Unless you
plan to make photorealistic doors and characters and stuff... I''d
stick with the original. I always maintain that a game can have
crappy graphics but as long as the gameplay is fun and
entertaining no one will care cause they enjoy playing it.

_________________________________________________________________

Drew Sikora
A.K.A. Gaiiden

ICQ #: 70449988
AOLIM: DarkPylat

Blade Edge Software
Staff Member, GDNet
Public Relations, Game Institute

3-time Contributing author, Game Design Methods , Charles River Media (coming GDC 2002)
Online column - Design Corner at Pixelate

IGDC - the International Game Developers Chat! [irc.safemalloc.com #igdc]
NJ IGDA Chapter - NJ developers unite!! [Chapter Home | Chapter Forum]

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z-soft    122
Okay

1. Are you saying my graphics are crappy?

2. If you are, well, I''m only 14, and learned everything I know on this stuff from experience, because I haven''t taken one class on it, so I''ll try to do better

3. The walls need work, but I think the character looks fine, and the trees will also be re-edited (I''m starting over on the map and making new graphics databases.

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Drizzt DoUrden    100
All you need to do to fix your graphics is add alittle green to the bottom of the object (like the wall). If you add some green, it will show that the grass is actually growing, and not just some 2D texture you loaded to a square (even though it is, the person playing it, unless they are game developers, shouldn''t know that).

I think the interface is the only thing that isn''t that great. The rest of the game looks awsome! If it is playable, can I have a link? If not, when it is done, post it in the announcements forum. I am looking forward to seeing it.

By the way, what language and API(s) are you using? Just curious.

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kmsixpence    134
By judging from the little explorations text on the pic, it looks like he''s using a program called explorations. I think I remember it being an isometric program maker type thing. Do a search and you''ll prob find it

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GoofProg    127
DO NOT WORRRY ABOUT THE ART UNTIL THE GAME LOGIC IS FINISHED!
If you concentrate more on the eye candy instead of the code... your project might as well be like the rest of the games on the shelves.

The graphics is pretty damn good for being a developer!
C''mon give positive feedback!

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Dak Lozar    122
Yea don''t let the crappy art stop you... I''ve let plenty of good games sit on my hard drive or worse yet get burned to cd for future work when I found an artist... boy am I stupid Just keep coding.

In an RTS that I was working on we had a tank that had a turret and was facing north... we copied it a few more times and then stuck big red letter over for East South West and went with it



Dak Lozar
Elysian Productions, Inc.

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Gaiiden    5710
quote:
Original post by z-soft
Okay

1. Are you saying my graphics are crappy?

2. If you are, well, I''m only 14, and learned everything I know
on this stuff from experience, because I haven''t taken one class
on it, so I''ll try to do better

3. The walls need work, but I think the character looks fine,
and the trees will also be re-edited (I''m starting over on the
map and making new graphics databases.


1. To a lot of people they may be, but that doesn''t mean they
will detract at all from the game itself.

2. I never said you had to do better on the graphics. Focus on
gameplay and finishing first, touch up later.

3. Don''t spend too much time making this look good, no
one will give a hoot if it doesnt play good.

_________________________________________________________________

Drew Sikora
A.K.A. Gaiiden

ICQ #: 70449988
AOLIM: DarkPylat

Blade Edge Software
Staff Member, GDNet
Public Relations, Game Institute

3-time Contributing author, Game Design Methods , Charles River Media (coming GDC 2002)
Online column - Design Corner at Pixelate

IGDC - the International Game Developers Chat! [irc.safemalloc.com #igdc]
NJ IGDA Chapter - NJ developers unite!! [Chapter Home | Chapter Forum]

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z-soft    122
Ok. UI- The main commands are located on the left of the screen. As you can see, there are a large number of commands. To view your stats and items, you would click inventory at the bottom. All character text is displayed above their head, and all story text (such as re-caps on major events, and text that you examine) is placed in the story text box. All combat text, such as "Tharakus attackes the skeleton for 45 damage" or "Tharakus used a Blood potion" is displayed in combat text. TO move, you click the "move to" command icon, and click the destination, etc.

Gameplay- In my opinion, very addicting, like Diablo, and Baldur's Gate. Typical Hack and Slash, but with a very complex story like that of a console game. (to see story, visit my site)

Graphics- That screenshot is very old, taken about 3 weeks ago (a lot has changed since). I already added some more transparency to the bottom of the walls to look like grass is growing, and added some more color to the walls and trees to simulate more realism. I have also re-rendered all the burned building to about 50% more in size.

Engine- I am using a program called Explorations. It isn't very popular, but none the less, it is professional quality. The creator, Tyrone Lee, isn't selling it anymore after December 31st. Dont get it wrong, it isn't another RPG Toolkit or RPG Maker 2000, it is a full programming/map editor SDK, and most is done by scripts you program and databases you create.

Some people say "I consider it "cheating" using an already made engine", my responce is, if it does the work for you, and has everything YOU want, then I think it is fine. And, I have had experience in C++ and Java (not much, just genesis 3D and a little web applets I was playing around with).

The game isn't done, or doesn't have a demo out yet.

I hope this has answered all questions. When I get the bkg working, I will post an updated screenshot

Edited by - z-soft on December 16, 2001 4:03:29 PM

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Gaiiden    5710
quote:
Original post by z-soft
Some people say "I consider it "cheating" using an already made
engine", my responce is, if it does the work for you, and has
everything YOU want, then I think it is fine.

I agree. People these days are so into making their own 3D
engines when in reality they are all somewhat the same. It''s a
good feeling to be sure but is it really neccessary? Too many
people are into making engines rather than games I don''t
think so. Sorry for going off topic, just wanted to say that.



_________________________________________________________________

Drew Sikora
A.K.A. Gaiiden

ICQ #: 70449988
AOLIM: DarkPylat

Blade Edge Software
Staff Member, GDNet
Public Relations, Game Institute

3-time Contributing author, Game Design Methods , Charles River Media (coming GDC 2002)
Online column - Design Corner at Pixelate

IGDC - the International Game Developers Chat! [irc.safemalloc.com #igdc]
NJ IGDA Chapter - NJ developers unite!! [Chapter Home | Chapter Forum]

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