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DanTheRocker

An idea for a D3D utility

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Is there a utility that allows the user to construct a 3d model then exports the model''s coordinates into a text file that can be copied into the source code for an application? I''m guessing that one of these probably exists already. I''m getting fed up with manually entering coordinates for a primitive with more than about 8 verticies. Any help would be nice.

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If you are using D3D8, you can use D3DXLoadMeshFromX to load a mesh from a .x file. There are 3DSMax and Maya exporters for .x files in the extras directory of the SDK, as well as a .3ds to .x converter.

xyzzy

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