An idea for a D3D utility

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2 comments, last by DanTheRocker 22 years, 4 months ago
Is there a utility that allows the user to construct a 3d model then exports the model''s coordinates into a text file that can be copied into the source code for an application? I''m guessing that one of these probably exists already. I''m getting fed up with manually entering coordinates for a primitive with more than about 8 verticies. Any help would be nice.
-Dan
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How about a function that opens a text file and creates the mesh?
Look up .ase files - nearly every 3D program can write those.
- The trade-off between price and quality does not exist in Japan. Rather, the idea that high quality brings on cost reduction is widely accepted.-- Tajima & Matsubara
If you are using D3D8, you can use D3DXLoadMeshFromX to load a mesh from a .x file. There are 3DSMax and Maya exporters for .x files in the extras directory of the SDK, as well as a .3ds to .x converter.

xyzzy
If you are feeling extra adventerous, look into the Milkshape 3D ascii file format.

Moe''s site

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