An idea for a D3D utility
Is there a utility that allows the user to construct a 3d model then exports the model''s coordinates into a text file that can be copied into the source code for an application? I''m guessing that one of these probably exists already. I''m getting fed up with manually entering coordinates for a primitive with more than about 8 verticies. Any help would be nice.
How about a function that opens a text file and creates the mesh?
Look up .ase files - nearly every 3D program can write those.
Look up .ase files - nearly every 3D program can write those.
If you are using D3D8, you can use D3DXLoadMeshFromX to load a mesh from a .x file. There are 3DSMax and Maya exporters for .x files in the extras directory of the SDK, as well as a .3ds to .x converter.
xyzzy
xyzzy
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