Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Peter Cunliffe

OM_RotateEntity

This topic is 6153 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have many PRO objects convert to DAT and placed on terrain via LS. I find that I can use OM_Move Entity on any of them and the object will move as expected, but if I use for example: OM_RotateEntity (node, 0, 1.0f*ticks, 0); some entites rotate but others will not. Why is this? Thanks in advance for helping! Petrovski

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!