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at a loss...tetris...

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i dont know where to start with this 2d stuff Do i just render with an orthographic view? and have everything on the same z plane? and how am i going to tell if 3 of the same boxes are touching? and, cant i just skip this stupid tetris game and make a low level RPG, or is that bad for my education? thats so much easier i think...

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If thats too hard, try something like Tic Tac Toe or a small game like it.

After Tic Tac Toe, you will have more expierience and Tetris may be easier.

Good luck.

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Also, if you are doing 2D stuff, you should look into Simple DirectMedia Layer. (SDL Main Page) and (Cone3D).

Also, look at the tutorial in the featured article called "Setting Up Your System for SDL" first.

Post in the Cone3D forum if you have any problems.

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If your having trouble with tetris, why would you want to go to a more complicated game? Just keep at it. You''ll get it

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what big sassy said
u doign this in gl or dx?
either way look up nehe''s or nexe''s site
they had a tutorial dunno bout nexe bout 2d stuff

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Or you could develope with DirectX 7, which still has DirectDraw support. DirectDraw is easier for 2D stuff if you are just starting out. Also, if you are using a data structure to hold the field of blocks, just use the data structure for collision detection.

---
Make it work.
Make it right.
Make it fast.

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