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Samith

at a loss...tetris...

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i dont know where to start with this 2d stuff Do i just render with an orthographic view? and have everything on the same z plane? and how am i going to tell if 3 of the same boxes are touching? and, cant i just skip this stupid tetris game and make a low level RPG, or is that bad for my education? thats so much easier i think...

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what big sassy said
u doign this in gl or dx?
either way look up nehe''s or nexe''s site
they had a tutorial dunno bout nexe bout 2d stuff

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Or you could develope with DirectX 7, which still has DirectDraw support. DirectDraw is easier for 2D stuff if you are just starting out. Also, if you are using a data structure to hold the field of blocks, just use the data structure for collision detection.

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Make it work.
Make it right.
Make it fast.

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