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MaxPoly

UV Coords in 3DSMax 1.2

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MaxPoly    122
Does anyone know how to directly manipulate the Texture Coordinates in 3D Studio Max 1.2? Is there a way to do it with the basic program? Is there a plugin? Do you have to shell-out $ for a newer version? In Ray Dream in the mesh editor you can click on a vertex and then set the U & Vs'' manually. Also: Does anyone know how to set individual vertex''s to world coordinates with keyboard entry? Much thanks in advance.

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Guest Anonymous Poster   
Guest Anonymous Poster
I use ver 2 and in ver 1 & 2 there is no options for this. There are 3rd party plug''s that let you customize the uvw maps or sticky maps and some that do what I think you want to do but I don''t remember right off a hand the names and you might have a hard time finding them for such an out dated version.

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