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ManaStone

beginning animation

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Could somebody give me a brief summary of how to animate a character using D3D? The documentation on the sdk isn't that clear on it. All I know is that you use bones to do it. What is the hierarchy of a mesh? Does it include all the poses to use in an animation sequence? Edited by - ManaStone on December 17, 2001 2:44:29 PM

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As far as I know, you need to model those poses with a seperate 3d modeling program and save it as a .x file. I personally use a premade 3d engine, which wraps directx so I never have to directly deal with it.

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I guess it would, but I don''t know much D3D programming . I think your best bet is to ask at the DirectX forum, and I''d probably use a different format than .x, since it has some nasty limitations.

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quote:
Original post by ManaStone
So I have to save every pose as an .X file? Won''t that take up a lot of RAM?


This is but one way to do animation. It is the more traditional way, but skeletal animation is used frequently as well. With skeletal animation you only save the bone animation data and the engine does the animating.


--
http://www.3dcgi.com/

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