camera problems

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1 comment, last by Morlith 22 years, 4 months ago
I have a camera specified by eye, at, and up vectors. Now how do I calculate the frustrum planes used for occlusion culling?
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Try here :

http://www.markmorley.com/opengl/frustumculling.html

This one work with my Direct3D engine.
Thanks, I''ll check it out!
ALL YOUR BASE ARE BELONG TO US

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