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Diodor

Max Script lazy question

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I need to create some max scripts to create 2d content for a game. I want to extract the following information for each pixel of a rendered 3d model: -alpha value -z depth -surface normal -texture map coordinates -material ID Can this be done (reasonably easy)? How would I go about doing this? Anyone knows some tutorials or script examples that do this? I''ll be happy with a RTFM answer (just make sure you mention the chapter ).

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well i dont know how to do that stuff, its been a while since iv done any max script, but im pretty sure all of that is possible.

but i personally think it would be easier to make a 3ds loader that shows you that stuff. There are some .3ds loading tutorials at www.gametutorials.com so you might want to check there.

i hope that helps a bit

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